Erewhon — Improving Self-Order Kiosk Usability

Erewhon, a premium grocery retailer, explored a self-order kiosk to support customer ordering and reduce wait times within its in-store experience. This project focused on evaluating how the kiosk should function within the in-store environment.

ABOUT

Platform

Kiosk

Duration

10 weeks

Role

UX Researcher

Team

Individual

Define the optimal kiosk setup and evaluate prototype usability in a real retail context

Problem

Delivered production-ready hardware configurations, tested the initial prototype and proposed usability-driven refinements

Outcomes

EARLY RESEARCH

I began with secondary research to understand the core functionality of self-ordering kiosks. This informed first-hand diary studies of direct and indirect competitors and revealed the need to evaluate the kiosk’s accessibility in a real retail context. Guided by ADA accessibility standards, I then defined the screen and card reader configurations used for usability testing.

ERGONOMICS & ACCESSIBILITY

Ergonomics testing was conducted in a usability testing room on a real kiosk hardware with 14 in-person participants (participants height range: 4′11″–6′2). This phase focused primarily on physical interaction with the kiosk with the focus on five core pillars.

RESULTS

38% of participants preferred kiosk setup at 52″ height with a 15° screen angle

39% of participants stated the most accessible card reader position at 44″ height, placed under the screen

83% of participants preferred a matte screen finish, citing reduced glare and clearer visibility

PROTOTYPE TESTING

Ergonomics testing defined the physical configuration of the kiosk for further prototype evaluation. Environmental setup was followed to reflect Erewhon’s real in-store experience.

The testing included 18 participants (13 in person and 5 remote via Maze, a usability testing platform). Five primary flows were evaluated, defining the functionality of the current prototype and informing potential refinements.

FINDINGS

DESIGN RESPONSE

After identifying the main usability gaps, I addressed them through brand aligned UI updates focused on minimal changes.

Users did not understand the relationship between the menu sections on the left and the product content on the right.

Sticky subcategory names were added to make the relationship among them clearer

Users added products from the menu using quick add, but could only remove them from cart.
Quick remove feature allowed removal directly from the item card

Smoothies are one of Erewhon’s signature products and are a common ordering choice.
Users missed the customization button, so it was moved above the checkout button

Erewhon products offer multiple modifiers to support the brand’s focus on personalized choice.
Users did not understand how to access these modifiers, so dropdown indicators were added

IMPACT

Informed early product direction

Findings, usability insights, and design refinements were presented to Erewhon stakeholders. This work supported early decision-making and provided a validated foundation for subsequent internal iterations and improvements.

Image Reference: Jake Sefane

LEARNINGS

✅ Accessibility shapes the entire experience
I learned how inclusive design decisions directly impact usability, brand perception, and overall customer trust within a retail environment.

✅ Neutral moderators reveals real behavior
Running usability sessions strengthened my ability to communicate clearly, stay unbiased as a moderator, and observe genuine user interaction instead of guiding outcomes.

⏩ If I had more time…

I would conduct a second testing round with a more targeted audience to validate the proposed design solutions.

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