Erewhon Kiosk

A research-based usability study to evaluate Erewhon’s newly developed kiosk system. Focused on user interaction, ergonomics, and task clarity, the testing provided insight into how the experience supports Erewhon’s premium service standards and aligns with the expectations of its customers.

Role

Usability Tester & Researcher

Date & Duration

2024, made in 10 weeks

Type

Group

Client

Erewhon

As luxury retail environments adopt self-service technology, the shift raises questions about how these tools integrate into curated, high-touch experiences. Erewhon, exploring its first kiosk system for their juice bar, sought to understand whether this new layer of interaction could reduce wait times while maintaining the sense of intentionality, comfort, and attentiveness central to its brand.

Problem

Solution

This usability study examined Erewhon’s emerging kiosk system through the lens of user behavior, flow efficiency, and in-store context. Rooted in observation and insight, the research supports experience decisions that balance convenience with the store’s commitment to calm, considered service.

Brand Context

Premium Retail Environment

Erewhon offers a high-end grocery experience with a focus on quality, service, and curated product selection.

The kiosk was Erewhon’s first step toward self-service, aimed at reducing wait times while maintaining a consistent in-store experience.

New Juice Bar Self-Checkout System

The kiosk needed to meet usability and accessibility standards without disrupting the store’s atmosphere or customer expectations.

Usability Expectations

Ergonomic Testing: Kiosk & Card Reader

Test usability of screen and card reader positions

Tested with 14 participants (height range: 4'11"–6'2")

Goal

Kiosk Configuration 1:

50in height, 10 degrees angle

34%

52in height, 15 degrees angle

Kiosk Configuration 2:

38%

54in height, 20 degrees angle

Kiosk Configuration 3:

28%

48in height, on the right of the screen

Card Reader Configuration 1:

33%

48in height, on the right in front of the screen

Card Reader Configuration 2:

28%

44in height, under the screen

Card Reader Configuration 3:

39%

Prototype: Usability Testing Setup

  • Simulated Erewhon kiosk and store environment

  • UX testing room staged with real interactions

  • Live kiosk prototype with actors playing baristas and customers

In Person

  • Figma prototype walkthrough via TeamViewer

  • Unmoderated Maze tests

Remote

  • Age: 28–38

  • Urban-based, health-conscious lifestyle

  • Disposable income, primarily female

  • Not full-time employed

  • BFA+ education

  • Tech-comfortable but design-sensitive

Participant Profile

Usability Testing

Tested with 18 participants (13 in-person, 5 remote)

Evaluate whether users can successfully navigate the kiosk to find and customize items, understand menu structure, complete checkout, use loyalty points, and confirm order readiness expectations.

Goal

  • Item discovery

  • Order customization

  • Menu navigation (left-to-right panel relationship)

  • Cart management (add/remove)

  • Loyalty point redemption

  • Checkout (member and guest)

  • Order readiness confirmation (SMS expectations)

Flows tested:

Results:

79/100%

Successfully found requested items.

97/100%

Successfully used the “Quick Add” feature.

62/100%

Successfully removed items from the cart.

51/100%

Successfully customized smoothies.

28/100%

Successfully added coffee modifiers.

59/100%

Successfully applied loyalty points at checkout.

55/100%

Successfully added smoothies to cart.

86/100% & 92/100%

Expected SMS notification for order readiness.

24/100%

Didn’t realize a coffee size requirement.

Insights & Solutions

Navigation Clarity

50/100%

Had difficulty understanding visual separation between subcategories.

  • Sticky headers

  • Subcategory strokes

  • Search bar

Solutions:

Cart management

58/100%

Expected to remove items within the same product module it was added.

Solutions:

  • Introduced quick-remove buttons directly in the product module

Smoothie customization

43/100%

Stated low visibility of the “customize” button.

58/100%

Solutions:

Expected to add ingredients in the “ingredients” list.

  • Repositioned “Customize” button

  • Embedded customization within the ingredients list

Coffee modifiers

Experienced difficulties finding requested coffee modifiers.

72/100%

Solutions:

  • Dropdown categories

  • Tabs

  • Clarified labeling

Conclusion

This project focused on evaluating the usability and ergonomics of Erewhon’s first self-service kiosk prototype.

A total of 32 participants were involved: 14 in ergonomic testing to assess screen and card reader placement, and 18 in usability testing through both remote simulations and a physical testing environment designed to replicate Erewhon’s in-store experience.

Testing spanned both moderated and unmoderated sessions, covering full customer flows from product discovery to order completion.

Scope Summary

Key Learnings

  • Users successfully located products and used quick-add features with ease

  • Key pain points included smoothie customization, cart removal, and coffee modifier clarity

  • Menu navigation required clearer relationships between categories and subcategories

  • Loyalty redemption needed improved visibility

  • SMS order readiness expectations were high among both members and guests

  • Ergonomic preferences favored a 15° screen incline and centralized card reader for physical comfort

Impact & Next Steps

The findings informed specific design refinements across the kiosk interface, including improved hierarchy, placement adjustments, and simplified customizations. Ergonomic results supported decisions on hardware positioning.

Together, the insights helped Erewhon assess whether the prototype aligned with their luxury, efficiency-driven retail experience — contributing valuable input toward the kiosk’s potential in-store launch.

Personal Reflection

Conducting this usability-focused project opened my eyes to how much insight can be uncovered through layered rounds of research and testing. It was my first time diving this deeply into the usability process, and I was amazed by how each phase revealed new opportunities to improve the design. This became one of my favorite projects to date — it not only sharpened my investigative mindset but also helped me discover a real passion and strength for user-centered problem solving.

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